I developed huge passion for CG in the 90s, starting with Cinema 4D on Mac. In 2002, I built my first custom PC to run 3ds Max and V-Ray 1.0. My background in photography—understanding composition, light, and shadow—has been fundamental in creating compelling, photoreal visuals. Over the years, I’ve collaborated with some of the best CG and visual effects houses in the industry. My hands-on technical expertise allows me to communicate seamlessly with their teams, bridging creative vision and technical execution while speaking the same language from concept to final frame.