CG caught me in the 90s — Cinema 4D on Mac, then a custom-built PC running 3ds Max and V-Ray 1.0 by 2002. What set that technical obsession apart was the lens it ran through: a photographer's eye for light, shadow, and composition that pushed every render toward something genuinely photoreal. Since then, I've worked alongside some of the industry's most respected CG and visual effects studios. My hands-on technical depth means I'm never translating between the creative and technical worlds — I inhabit both, from concept through final frame.